![]() ![]() This Q&D method works because F=MA: 1 T (1000 kg) mass in 1 G field (9.81 m/s^2) weighs 9.81 kN - so 10 kilonewtons of engine thrust is just about enough to lift it, and you need TWR of about 1.2 to get decent acceleration off the launch pad. If the engines' kN thrust isn't at least twelve times the vessel's mass (in T), you're going to be very slow off the pad if thrust in kN is less than 10 times mass in T, you'll just sit there until you've burned off some fuel (assuming the drop from the launch clamps disengaging doesn't lead to engines exploding). One quick and dirty way to do that is, in VAB, pop up the vessel statistics display (lower right, the gear icon) and check the vessel mass (which includes your fuel load), then look in the parts bin and check the sea level thrust of your engines (add up all the engines that fire when you stage the launch). To change any other aspects of the probe (like changing engine thrust, deploying solar panels) or to control. ![]() ![]() With default commnet settings probes with no connection can only be throttled to full power or zero and only be oriented using the buttons near the nav ball. If it's a new vessel, double check your staging (launch clamps aren't up in the top with the parachutes, are they? I usually stage them along with the booster engines), and verify that your TWR is greater than one. Sounds like youre flying a probe that has no connection to the KSC/Kerbin. If your mission clock is yellow (mine usually are, at liftoff, due to a combination of too many parts and all the KSC stuff in view and physics range), you might need to wait a while - give it at least long enough for the mission clock to tick off three or four seconds after staging the launch clamps (assuming you use those). I wouldn't normally expect graphics settings changes to affect flight parameters, but if you set things in a way that overloads your CPU, you could be hearing the engine and just haven't waited long enough for the vessel to start accelerating. Tell me what logs you need or what screenshots you need and I’ll provide them cause I’m at the end of my rope here.RhodanIf you have LF without the O, you wouldn't hear engine If you're hearing the engine sounds, that implies your engine has started, and with throttle 100%, if it's a vessel that has worked in the past, it ought to lift off. My ship thus loses speed and quickly plummet’s back down onto kerbin. From mods that offer new parts for building rockets, through lighting, visuals and rescaling mods, and all the way to utility. It stops, it simply doesn’t up my throttle. Almost each and every aspect of Kerbal Space Program is moddable, and here in CurseForge you’ll be able to find a wide selection of Kerbal Space Program mods that can help you make this incredible game even better. So the boosters kick in and the ship takes off, then the boosters run out. Set it to auto launch, auto stage, and I don’t even check the box to prevent it from going faster than is optimal for its height to test this out. The reason I installed it on a fresh bit of my hard drive was to see if I somehow managed to tweak some setting in some deep hidden config I never knew about, and to prevent this issue I installed it somewhere fresh. Reinstalling kerbalspace program fresh on a different location on my hard drive with a fresh copy of mechjeb, I only edited the config file to allow mechjeb to be used at start together (By editing tech required to = start) with the auto-launch functionally (Using the same editing config tech technique) so I could see if the problem was still there.Let me tell you what I tried before we proceed further with my problem. And now in 0.235 it’s still broken for me. Heres my specs OS: windows 10 pro 32-bit Processor: Pentium(R) Dual-Core 2.70GHz Memory: 4096MB RAM DirectX. Mechjeb has always worked fine up until somewhere in the midst of 0.23 it broke for me. I just brought ksp today and I tried playing it for the first time with no mods or that hamachi crap present on my computer but when the load bar reaches the end and says 'Expansion Loading Complete' it freezes right there and says 'Not Responding' at the top left part of the window. Alright, so after having tried everything in my power I cannot figure out how/why my mechjeb broke so I made a forum account specifically to hope you guys can help me out.
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